How to use callbacks in async environments
Prerequisites
This guide assumes familiarity with the following concepts:
If you are planning to use the async APIs, it is recommended to use and extend AsyncCallbackHandler
to avoid blocking the runloop.
Note: if you use a sync CallbackHandler
while using an async method to run your LLM / Chain / Tool / Agent, it will still work. However, under the hood, it will be called with run_in_executor
which can cause issues if your CallbackHandler
is not thread-safe.
import asyncio
from typing import Any, Dict, List
from langchain_anthropic import ChatAnthropic
from langchain_core.callbacks import AsyncCallbackHandler, BaseCallbackHandler
from langchain_core.messages import HumanMessage
from langchain_core.outputs import LLMResult
class MyCustomSyncHandler(BaseCallbackHandler):
def on_llm_new_token(self, token: str, **kwargs) -> None:
print(f"Sync handler being called in a `thread_pool_executor`: token: {token}")
class MyCustomAsyncHandler(AsyncCallbackHandler):
"""Async callback handler that can be used to handle callbacks from langchain."""
async def on_llm_start(
self, serialized: Dict[str, Any], prompts: List[str], **kwargs: Any
) -> None:
"""Run when chain starts running."""
print("zzzz....")
await asyncio.sleep(0.3)
class_name = serialized["name"]
print("Hi! I just woke up. Your llm is starting")
async def on_llm_end(self, response: LLMResult, **kwargs: Any) -> None:
"""Run when chain ends running."""
print("zzzz....")
await asyncio.sleep(0.3)
print("Hi! I just woke up. Your llm is ending")
# To enable streaming, we pass in `streaming=True` to the ChatModel constructor
# Additionally, we pass in a list with our custom handler
chat = ChatAnthropic(
model="claude-3-sonnet-20240229",
max_tokens=25,
streaming=True,
callbacks=[MyCustomSyncHandler(), MyCustomAsyncHandler()],
)
await chat.agenerate([[HumanMessage(content="Tell me a joke")]])
zzzz....
Hi! I just woke up. Your llm is starting
Sync handler being called in a `thread_pool_executor`: token: Here
Sync handler being called in a `thread_pool_executor`: token: 's
Sync handler being called in a `thread_pool_executor`: token: a
Sync handler being called in a `thread_pool_executor`: token: little
Sync handler being called in a `thread_pool_executor`: token: joke
Sync handler being called in a `thread_pool_executor`: token: for
Sync handler being called in a `thread_pool_executor`: token: you
Sync handler being called in a `thread_pool_executor`: token: :
Sync handler being called in a `thread_pool_executor`: token:
Why
Sync handler being called in a `thread_pool_executor`: token: can
Sync handler being called in a `thread_pool_executor`: token: 't
Sync handler being called in a `thread_pool_executor`: token: a
Sync handler being called in a `thread_pool_executor`: token: bicycle
Sync handler being called in a `thread_pool_executor`: token: stan
Sync handler being called in a `thread_pool_executor`: token: d up
Sync handler being called in a `thread_pool_executor`: token: by
Sync handler being called in a `thread_pool_executor`: token: itself
Sync handler being called in a `thread_pool_executor`: token: ?
Sync handler being called in a `thread_pool_executor`: token: Because
Sync handler being called in a `thread_pool_executor`: token: it
Sync handler being called in a `thread_pool_executor`: token: 's
Sync handler being called in a `thread_pool_executor`: token: two
Sync handler being called in a `thread_pool_executor`: token: -
Sync handler being called in a `thread_pool_executor`: token: tire
zzzz....
Hi! I just woke up. Your llm is ending
LLMResult(generations=[[ChatGeneration(text="Here's a little joke for you:\n\nWhy can't a bicycle stand up by itself? Because it's two-tire", message=AIMessage(content="Here's a little joke for you:\n\nWhy can't a bicycle stand up by itself? Because it's two-tire", id='run-8afc89e8-02c0-4522-8480-d96977240bd4-0'))]], llm_output={}, run=[RunInfo(run_id=UUID('8afc89e8-02c0-4522-8480-d96977240bd4'))])
Next stepsβ
You've now learned how to create your own custom callback handlers.
Next, check out the other how-to guides in this section, such as how to attach callbacks to a runnable.